Hey Guyz I am Back So....
Lets Begin!
Now Open Notepad....
Now You Must Be Wondering....
C# in Notepad?
Yep.
Now Lets Start......
We Are Going To Make a HELI SPAWNER!
Now...FIRST THINGS FIRST.... well in notepad
I Will Put Code IN This Font (With Bold and Underlined)
huh.... let it be...
First You Need TO PUT THIS!
And The Things With // Is For Explanation....not Needed To Type For You Guys..but if You Do
No PROBLEM!
Code:
------------------------------------------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using GTA;
------------------------------------------------------------------------------------------------------------
Yeah That Code ^
|
And Now Lets Do Some Coding...
Code:
------------------------------------------------------------------------------------------------------------
namespace tutorialScriptVS -> THAT tutorialScriptVS Can Be Renamed As You Want!
{
public class tutScriptVS : Script
{
public tutScriptVS()
{
//bind keydown event.
this.KeyDown += new GTA.KeyEventHandler(testKeyDown);
//key down handler
public void testKeyDown(object sender, GTA.KeyEventArgs e)
{
if (Keys.Q == e.Key) -> Here (Key.Q == e.Key) Is The HotKey...It Delcares Q As Hotkey
{
//get position to put vehicle
Vector3 vehPos = Player.Character.Position.Around(10.0f);
//create vehicle
World.CreateVehicle(new Model("ANNIHILATOR"), vehPos);
}
}
}
}
------------------------------------------------------------------------------------------------------------
Note: You Can Change The Hotkey Too By:
if (Keys.X == e.Key) It Would Declare X as The Hotkey
So Here's Your Final Code!
Code:
------------------------------------------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using GTA;
namespace tutorialScriptVS
{
public class tutScriptVS : Script
{
public tutScriptVS()
{
//bind keydown event.
this.KeyDown += new GTA.KeyEventHandler(testKeyDown);
//key down handler
public void testKeyDown(object sender, GTA.KeyEventArgs e)
{
if (Keys.Q == e.Key)
{
//get position to put vehicle
Vector3 vehPos = Player.Character.Position.Around(10.0f);
//create vehicle
World.CreateVehicle(new Model("ANNIHILATOR"), vehPos);
}
}
}
}
------------------------------------------------------------------------------------------------------------
And Now Goto Save As....And Save The File As Follows
Get It :
File Name: AnyThingYouWant.cs (.cs IS IMPORTANT AT THE END!)
Save as type: All Files (*.*)
Here You GO! With Your FIRST MOD...Put it in Your Scripts Folder And LOO!
Bye! If Any Problems Message Me At : dsweb007@gmail.com
And Say That: gta4mm.blogspot.in Problem (Tutorial)
Lets Begin!
Now Open Notepad....
Now You Must Be Wondering....
C# in Notepad?
Yep.
Now Lets Start......
We Are Going To Make a HELI SPAWNER!
Now...FIRST THINGS FIRST.... well in notepad
I Will Put Code IN This Font (With Bold and Underlined)
huh.... let it be...
First You Need TO PUT THIS!
And The Things With // Is For Explanation....not Needed To Type For You Guys..but if You Do
No PROBLEM!
Code:
------------------------------------------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using GTA;
------------------------------------------------------------------------------------------------------------
Yeah That Code ^
|
And Now Lets Do Some Coding...
Code:
------------------------------------------------------------------------------------------------------------
namespace tutorialScriptVS -> THAT tutorialScriptVS Can Be Renamed As You Want!
{
public class tutScriptVS : Script
{
public tutScriptVS()
{
//bind keydown event.
this.KeyDown += new GTA.KeyEventHandler(testKeyDown);
//key down handler
public void testKeyDown(object sender, GTA.KeyEventArgs e)
{
if (Keys.Q == e.Key) -> Here (Key.Q == e.Key) Is The HotKey...It Delcares Q As Hotkey
{
//get position to put vehicle
Vector3 vehPos = Player.Character.Position.Around(10.0f);
//create vehicle
World.CreateVehicle(new Model("ANNIHILATOR"), vehPos);
}
}
}
}
------------------------------------------------------------------------------------------------------------
Note: You Can Change The Hotkey Too By:
if (Keys.X == e.Key) It Would Declare X as The Hotkey
So Here's Your Final Code!
Code:
------------------------------------------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using GTA;
namespace tutorialScriptVS
{
public class tutScriptVS : Script
{
public tutScriptVS()
{
//bind keydown event.
this.KeyDown += new GTA.KeyEventHandler(testKeyDown);
//key down handler
public void testKeyDown(object sender, GTA.KeyEventArgs e)
{
if (Keys.Q == e.Key)
{
//get position to put vehicle
Vector3 vehPos = Player.Character.Position.Around(10.0f);
//create vehicle
World.CreateVehicle(new Model("ANNIHILATOR"), vehPos);
}
}
}
}
------------------------------------------------------------------------------------------------------------
And Now Goto Save As....And Save The File As Follows
Get It :
File Name: AnyThingYouWant.cs (.cs IS IMPORTANT AT THE END!)
Save as type: All Files (*.*)
Here You GO! With Your FIRST MOD...Put it in Your Scripts Folder And LOO!
Bye! If Any Problems Message Me At : dsweb007@gmail.com
And Say That: gta4mm.blogspot.in Problem (Tutorial)
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